Phantoms Of Shadow Glen
Unreal Engine 5 - Immersive 360
Project (2025)


For this project, I used Unreal Engine 5 to develop an immersive 360° dome experience, building on an idea generated through the module’s structured workshops. I focused the film on a haunted village and graveyard, believing these settings would create a more cinematic and sensory impact for the audience. Below are the finished film in two formats: one converted for playback on a dome player, and another rendered using Amateras Dome Player software to demonstrate how it would appear in a real dome environment.
Converted to a Dome Player Format.
Amateras Dome Player Version.
I found creating content with immersive technologies particularly compelling, as it pushed me to think beyond the traditional frame and consider how audiences physically inhabit a story.
Working in a 360° dome environment challenged my approach to composition, pacing and sound, encouraging a more sensory and spatial form of filmmaking.
This process deepened my interest in how immersive tools can expand narrative possibilities and audience engagement.
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